GAME: Dawn of War II - v.1.1.2
AUTHOR: Copernicus aka cope
CONTACT: Icq - 345482379
NAME: COPE'S DEFENSE MOD
VERSION: 0.2
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I WON'T TAKE ANY RESPONSIBILITY IF THIS CAUSES YOUR GAME TO CRASH,
RUINS YOUR COMPUTER OR WHATEVER. YOU ARE RESPONSIBLE FOR YOUR FILES AND
YOUR COMPUTER.
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Changelog 0.2:
- fixed an uncountable amount of bugs
- added new squad: Apothecary
- added a health-informer on the left hand side of the screen
- added armor-waves and mayhem-waves
- decreased upgrade-costs
- lots of balancing
- a ton of smaller changes
Changelog 0.1.5f:
- fixed a bug that allowed the scout-squad to insta-reinforce
- fixed a critical bug concerning directory names
- fixed several other bugs // lots of other bugs
- improved performance
- added icons for the upgrades
- increased costs for the upgrades
- made a lot of changes to the wave-system ("must-spawn" squads, max. number of squads of a type etc)
- changed balancing significantly
- added in speed-waves
- lost interest in writing too detailed changelogs *lol*
- forgot to add some changes to the log...
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Description:
This is version 0.2 of Cope's Defense Mod. Cope's Defense Mod is a
multiplayer conversion which let's you play against attacking waves of
enemies. In this alpha-version there are NOT all features included.
There are about 40 waves included yet. Those waves may differ everytime
you play, as they're generated through a special script. There are
NO wargear-upgrades in this version and there are
NO special squences like Thaddeus jumping in to save you or stuff like this. All this will come with the next releases.
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How to play the mod:
To play this mod, start a private/public multiplayer game and select
"Cope's Defense Mod" as victory-condition. Now fill up ALL player
slots, you can choose any map. You should be player 1 and if you got
any other human players in game, then they should be players 2 and 3.
Players 4, 5 and 6 must ALWAYS be AI-opponents!
Once you've started, you'll notice that player 1 received 4 units
spore-mines; place these four units somewhere on the map: The four
tyranids indicate the positions where enemy waves may spawn. You can
move them all on the same place if you only want one spawn-place for
the waves.
Now, select a spore-mine and activate the 'Start Drop Pod' ability.
Choose a place to drop the drop pod; this is where your troops will
spawn. You'll receive some squads and your task is simple: Survive!
You'll get some bonus-resources for every kill, with these resources
you can buy upgrades for you troops. The waves will get stronger over
time and are randomly generated.
After each wave all your squads will be revived if at least one is
still alive. Remember that all this is still alpha-stage, I'm planning
to add-in a lot of cool features!
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Installation:
Copy all the included files but "z_cope.ucs" to your main Dawn of War
II directory ("Steam\steamapps\common\dawn of war 2"). Now copy
"z_cope.ucs" to "Steam\steamapps\common\dawn of war
2\GameAssets\Locale\<your_language>".
Add "-dev -modname z_cope" as parameters to your Dawn of War II
shortcut/steam-game-list-entry. If you don't know how to do this,
please use GOOGLE / SCROOGLE.ORG or visit
this link.
Start the Game!
DONE.
Have lots of fun!
-cope.
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CREDITS:
cope - Coding, Scripting, Design, Testing
Doombringer - GFX, Testing, Design
SPECIAL-THANKS TO:
RELIC ENTERTAINMENT - for making such great games. I loved Company of
Heroes and bought a new computer especially for Dawn of War 2!
CORSIX - his great tools made modding possible.
THE ENDLESS GREY - his tools are a great addition to CORSIX'.
{EXO}{ELITE} - for being one of the first guys who actually started modding Dawn of War 2 together with me.
RELICNEWS-STAFF - for offering such a great website.
FINALDEATH - moderator on RELICNEWS. I'm SO happy you made a sticky saying that REQUEST-threads are not allowed! Thank you!
CROAXLEIGH - for doing all the moderation in the Modding-Forums
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DOWNLOAD:
Rapidshare:
LINK Filefront:
LINK ------------------------------
Plans for the next release:
- add new waves (wave 40-60, maybe 80)
- addressing an UI-bug concerning the squad-upgrades
- addressing an UI-bug concerning the arc-of-fire of the devastator-squad
- add in new enemies to the existing waves
- lots of code-changes
- spend some time changing the upgrade-system
- massive balancing changes
- a new squad...
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Plans for later releases:
- adding some cool abilities to the squads
- implement wargear
- special events
- support-troops
- boss fights
...and maybe your idea?
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Well, have fun then. If you have any thoughts, critics or screenshots
to share, feel free to do so. Please report all bugs you can find!
-cope.