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Главная » Статьи » DOW II » Тактика за Орков

Dawn of War II Ork Overview [ENG]
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No matter how far across the stars the forces of Mankind travel, the Orks are always either already there, or soon to follow. One of the most numerous races in the entire galaxy, the Orks are a race that is bred purely for war. Not only are their warrior castes literally built for fighting, but the Ork psyche truly enjoys little in life besides fighting, killing, and conquering. While their techniques are undeniably crude, no one who has witnessed them in battle can claim that they are ineffective. Melee weapons range from simple clubs, to axes with chainsaw-edged blades the size of a human's torso. Their ranged weapons are whatever the Ork who builds them decides they should be; a simple slug-throwing rifle is just as likely as an energy weapon that picks the victim up and throws it across the field. Their body armor ranges from scraps of metal that are strapped, taped, or directly nailed to their already-resilient bodies, to massive, powered suits of armor that are nearly impenetrable by enemy fire. Their vehicles are as random as anything else they make, designed at the whim of the Warboss who orders it (sort of) and the Mek who builds it (mostly). They are also just as crudely efficient as their weapons, usually sporting massively oversized machine guns, rocket launchers, and whatever else can be nailed to the side. Their smaller vehicles are ludicrously fast, typically equipped with dangerously-overcharged engines, while their heavier tanks are often simply main battle tanks used by other races, captured in battle and "made Orky". In battle, Orks are renowned for their lack of concern over individual losses, preferring to swamp the enemy in a sea of green skin, flying axes, and blazing firearms. Their leaders maintain discipline by being large and strong enough to kill any dissenters, so the higher-ranking an Ork warrior, the more physically potent he is, with a Nob being the size of a Space Marine and a mighty Warboss being often twice that much.

This page will detail the units that have been confirmed, in one way or another, to be present in Dawn of War II, and will update periodically as more information is made available.

For more information on the brutal Orks in general, both in and out of the Dawn of War series, check out the Warhammer 40,000 Orks Wikipedia page.

Ork Infantry Units



Slugga Boys

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Slugga boys form the core of any Ork army. Ork warriors armed with crude, large-caliber pistols known as "sluggas" and a wide variety of close combat weapons take to the field in large units, typically referred to as "mobs". These Ork mobs get to grips with the enemy wherever possible and hack them limb from limb, preferring to use their sluggas more for the added noise and bright flashes than as actual effective weapons, so their ranged usefulness is limited.

Shoota Boys

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Shoota boys are the same basic troops as Slugga boys, only having been equipped with the Orks' typical large, noisy firearms known as "shootas" rather than melee weapons. Shoota boys are not known for their accuracy, but the sheer destructive power of their shootas makes it wise for an enemy to keep his head down when facing a large number of them. Some Shoota boys go to war carrying the infamous "big shoota", a machine gun that can be found either on Ork infantry or mounted to their vehicles.

Stormboys

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Stormboys are the elite shock troops of the Ork infantry ranks, a cadre of veteran Slugga boys who've proven their worth to their Warboss and thus been trusted with rocket packs to propel themselves into the enemy lines well ahead of the rest of the Ork advance, or to land behind a fleeing enemy and cut them down.

Tankbustas

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Tankbustas are Ork soldiers who've encountered enemy armored vehicles and seen how best to destroy them. Going to war with rocket launchers and special "tankbusta" grenades, they seek out and eliminate enemy tanks while the rest of the Boys are dealing with the infantry.

Kommandos

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Kommandos are the Orks' answer to special forces, taking the battlefield role of ambushers, saboteurs, and assassins. Typically more lightly equipped than their brute-force counterparts, the Slugga Boys, Kommandos are a rarity amongst the green horde in that they display a much more innate understanding of cover and strategy, often emulating Imperial tactics when possible and wearing actual camouflage rather than typical Ork clothing and armor.

Stikkbommas

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The Stikkbommas are masters of Orky demolitions, going to war with an assortment of grenades at their disposal to make the enemy keep their heads down when the rest of the Boys show up to fight.

Nob Squads

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While Ork units are commonly led into battle by Nob leaders, some Nobs band together to form their own units on the field. While obviously smaller in number than the regular Boys, Nob Squads make up for their smaller groups with greatly enhanced individual prowess. Each Nob in the squad will be equipped with heavier armor and stronger weapons than the other, "runtier" Orks and prove themselves to be an enemy not to be underestimated by the foe.

The Warboss

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The Warboss is simply the biggest, baddest Ork around. He is elevated above all other competitors for leadership of the horde by virtue of his being able to destroy anyone who objects to his rulership. Also in according with his size and fighting prowess, the Warboss gets the first pick of the loot after any battle and has access to the most powerful wargear. This, combined with his combat power, makes him the single most destructive Ork on the field, able to mow down ranks of soldiers with his ranged weapons and shred anything the enemy throws at him in close combat.

The Mek

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The Ork Mekaniaks, more commonly known as Mekboys or simply Meks, are the caretakers, manufacturers, designers, and employers of all forms of Orky technology, ranging from simple firearms to battle tanks to personal teleporters and protective force fields. On the battlefield they can usually be found repairing busted wargear, or in the thick of the fight, showing off their latest (potentially suicidal) invention.

The Kommando Nob

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Kommandos' understanding of such strange concepts as "tactics" can often make them ideal warband advisors, with some radical ones even straying from the Orks' common strategies of "charge madly" and "bury them with Slugga Boys". Some more successful ones can go on to lead warbands of their own in the place of a Warboss.

Ork Vehicle Units



Wartrukk

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The Wartrukk is the primary transport and assault vehicle of the Ork hordes. Designed for functionality over appearance, Wartrukks are just as ramshackle as anything else employed by the Orks, consisting of masses of armor plates and metal framework bouncing along haphazardly on a set of wheels or tracks. Wartrukks are primarily transport units, but also mount big shootas to support the Boys once they're disembarked.

Killa Kan

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The Killa Kan is the epitome of Orky desires - it's huge, loud, stompy, and shooty. A single Ork driver is hard-wired into the machine's cockpit before having the doors welded shut, leaving him to spend the rest of his likely-short life as a roving machine of death and destruction. Kans are capable of ripping open anything in melee combat and can carry a fearsome array of ranged weapons as well.
Категория: Тактика за Орков | Добавил: Caim-HORUS (05.02.2009)
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