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Главная » Статьи » DOW II » Тактика за Орков

Orks Game Manual - Commanders [ENG]
Key:

IPB Image = Requisition Resource
IPB Image = Power Resource
(#) = Reinforcement Cost
HP = Health Points


IPB ImageIPB ImageIPB Image

IPB ImageIPB ImageIPB Image

IPB ImageIPB ImageIPB ImageIPB Image
IPB ImageIPB ImageIPB ImageIPB ImageIPB Image
IPB ImageIPB ImageIPB ImageIPB Image

Commanders



Warboss
Offense
900HP
The largest and most powerful Ork, he excels at melee combat.
Special Abilities
'Ard Boyz
Temporarily increase a squad's resistance to damage

Use Yer Choppas!
Increases the melee damage and chance of triggering a special attack of a target squad
Abilities
Stomp
Knock back nearby units

Big Stomp
Perform a larger stomp that damages and stuns nearby enemies. (Damage to the Warboss charges this ability.)

Now I'm Angry
Temporarily increases the Warboss's damage and health regeneration. (Damage to the Warboss charges this ability.)
Weapons
Bang Bang Hammer
100IPB Image / 20IPB Image
Gives the Warboss a hammer. On a successful melee hit nearby allies are thrown into an enraged state, increasing their damage.

Enhanced Custom Shoota
100IPB Image / 20IPB Image
Gives the Warboss an enhanced kustom shoota. Effective versus infantry and knocks units back when hit.

Power Klaw
Requires: Level 2 Teleporta Platform
190IPB Image / 65IPB Image
Effective against Vehicles and Infantry.
Armor
Cybork Implants
125IPB Image / 25IPB Image
Grants Big Stomp that stuns enemies. This ability can only be used after the Warboss has received enough damage. Increases health of the Warboss.

Spiky Armor
120IPB Image / 30IPB Image
Damages enemies that hit the Warboss in melee. Increases health of the Warboss.

'eavy Armor
Requires: Level 3 Teleporta Platform
200IPB Image / 60IPB Image
'eavy Armor greatly increases the health of the Warboss.
Accessories
Angry Bits
120IPB Image / 30IPB Image
Grants the Now I'm Angry ability when triggered causes the Warboss to do more damage. The ability charges up as the Warboss takes damage.

Boss Pole
140IPB Image / 25IPB Image
Gives the Warboss a boss pole that keeps the boyz in line. Provides suppression resistance and minor improved Health.

Trophy Rack
Requires: Level 2 Teleporta Platform
115IPB Image / 30IPB Image
Gives the Warboss a trophy rack that weakens nearby enemy units, causing them to fire less often.

IPB Image

Kommando Nob
Stealth
700HP
The Kommando is a stealth expert that ambushes his prey.
Special Abilities
Hide da Boyz
Infiltrates target squad for a duration

Kommandos Iz Da Sneakiest
Spawn a Kommando squad at target location.
Abilities
Infiltrate
Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit

Stun Bomb
Throw a stun grenade that disrupts and stuns enemy troops

Stikkbomb
Throw a grenade that damages infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.

Booby Trap
Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius.

Kaboom!
Detonate a 'uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health.
Weapons
Assashun's Knife
120IPB Image / 30IPB Image
Knife that slows enemies on hit and can do massive damage.

Speshul Shoota
Requires: Level 2 Teleporta Platform
115IPB Image / 30IPB Image
Close-range Shotgun effective against infantry.

Rokkit Launcha
Requires: Level 3 Teleporta Platform
105IPB Image / 65IPB Image
The Rokkit Launcha is effective against vehicles. Grants the Right in me Crosshairs ability.
Armor
Extra Equipment
110IPB Image / 20IPB Image
Gives the Kommando some backup ammo and supplies, increasing his Energy and Health.

Improved Camouflage
Requires: Level 2 Teleporta Platform
45IPB Image / 45IPB Image
Removes the energy drain from the Kommando's Infiltration ability.

Boom Time!
Requires: Level 2 Teleporta Platform
110IPB Image / 25IPB Image
Drop a big grenade on death. Increases health of the Kommando.
Accessories
Stikkbombz
130IPB Image / 20IPB Image
Grants Stikkbomb ability, an effective anti-infantry grenade.

Booby Traps
Requires: Level 2 Teleporta Platform
135IPB Image / 20IPB Image
Allows the Kommando to place mines which blow up when units come too close.

Kaboom!
Requires: Level 2 Teleporta Platform
100IPB Image / 30IPB Image
Trigger a massive explosion right under Kommando's feet, killing nearby foes and sending him flying (and severely damaged).

IPB Image

Mekboy
Support
600HP
Mekboys are responsible for maintaining the machinery that the Orks use. Excels at supporting infantry with his abilities or by building turrets and Waaagh Banners.They also can enhance troops with their technology.
Special Abilities
More Dakka
Temporarily increases the ranged firepower of a targeted squad

Kult of Speed
Temporarily increases speed and firing rate of all allied vehicles.
Abilities
Teleport
Teleport to target location

Ork Turret
Suppresses infantry but has a limited firing arc

Waaagh! Banner
Boosts the speed, damage and defense of nearby Ork infantry

Repair
Repair allied vehicles

Proximity Mines
Scatter proximity mines around the targeted position. Mines arm after 5 seconds.

'Ave A Taste
Give Energy and Health to a friendly unit.

Electric Shock
Make yer armor all sparky! Damages nearby units.

Kustom Force Field
Turn on a sparky shield that absorbs damage by draining Energy.

Force Field Overcharge
Make yourself immune to melee attacks, take reduced damage from ranged attacks and knock down nearby units for a short time.

Mega-Rumblah
Make da earth shake around ya! Knocks down enemy infantry.

Supa Tuff Beam
Make friendly unit invulnerable. Ability must be channeled by the Mek and moving the Mek interrupts the ability.
Weapons
Deffgun
115IPB Image / 20IPB Image
Equips the Mek with a Deffgun. Effective against infantry.

Beamy Deffgun
Requires: Level 2 Teleporta Platform
100IPB Image / 60IPB Image
Equips the Mekboy with a Beamy Deffgun. Effective against vehicles and large targets.
Armor
Battery Pack
85IPB Image / 20IPB Image
Grants the 'Ave A Taste ability, which allows the Mek to give Energy and Health to friendly units.

Electric Armor
170IPB Image / 30IPB Image
Grants the Electric Shock ability which damages nearby units when activated. Increases health of the Mekboy.

Mega-Rumblah
Requires: Level 3 Teleporta Platform
200IPB Image / 70IPB Image
Grants the Mega-Rumblah ability, which knocks down enemies around the Mekboy when triggered.
Accessories
Proximity Mines
130IPB Image / 30IPB Image
Grants the ability to throw proximity mines.

Kustom Force Field
Requires: Level 2 Teleporta Platform
110IPB Image / 25IPB Image
Gives the Mek a force field. The force field absorbs damage at the cost of energy and can be Overcharged.

Supa Tuff Beam
Requires: Level 3 Teleporta Platform
180IPB Image / 65IPB Image
Grant the Supa Tuff Beam ability. This ability allows the Mek to target a unit with its beam making it invincible while beam is activated.
Категория: Тактика за Орков | Добавил: Caim-HORUS (05.02.2009)
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