Commanders
WarbossOffense900HP
The largest and most powerful Ork, he excels at melee combat.
Special Abilities
'Ard BoyzTemporarily increase a squad's resistance to damage
Use Yer Choppas!Increases the melee damage and chance of triggering a special attack of a target squad
Abilities
StompKnock back nearby units
Big StompPerform a larger stomp that damages and stuns nearby enemies. (Damage to the Warboss charges this ability.)
Now I'm AngryTemporarily increases the Warboss's damage and health regeneration. (Damage to the Warboss charges this ability.)
Weapons
Bang Bang Hammer100
/ 20
Gives the Warboss a hammer. On a successful melee hit nearby allies are thrown into an enraged state, increasing their damage.
Enhanced Custom Shoota100
/ 20
Gives the Warboss an enhanced kustom shoota. Effective versus infantry and knocks units back when hit.
Power KlawRequires: Level 2 Teleporta Platform190
/ 65
Effective against Vehicles and Infantry.
Armor
Cybork Implants125
/ 25
Grants
Big Stomp that stuns enemies. This ability can only be used after the
Warboss has received enough damage. Increases health of the Warboss.
Spiky Armor120
/ 30
Damages enemies that hit the Warboss in melee. Increases health of the Warboss.
'eavy ArmorRequires: Level 3 Teleporta Platform200
/ 60
'eavy Armor greatly increases the health of the Warboss.
Accessories
Angry Bits120
/ 30
Grants
the Now I'm Angry ability when triggered causes the Warboss to do more
damage. The ability charges up as the Warboss takes damage.
Boss Pole140
/ 25
Gives the Warboss a boss pole that keeps the boyz in line. Provides suppression resistance and minor improved Health.
Trophy RackRequires: Level 2 Teleporta Platform115
/ 30
Gives the Warboss a trophy rack that weakens nearby enemy units, causing them to fire less often.
Kommando NobStealth700HP
The Kommando is a stealth expert that ambushes his prey.
Special Abilities
Hide da BoyzInfiltrates target squad for a duration
Kommandos Iz Da SneakiestSpawn a Kommando squad at target location.
Abilities
InfiltrateGet sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit
Stun BombThrow a stun grenade that disrupts and stuns enemy troops
StikkbombThrow a grenade that damages infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
Booby TrapPlant an explosive which can be triggered remotely, deals large damage to all targets in blast radius.
Kaboom!Detonate
a 'uge bomb right where yer standing. Does heavy damage to all
surrounding units and sends the Kommando flying with low health.
Weapons
Assashun's Knife120
/ 30
Knife that slows enemies on hit and can do massive damage.
Speshul ShootaRequires: Level 2 Teleporta Platform115
/ 30
Close-range Shotgun effective against infantry.
Rokkit LaunchaRequires: Level 3 Teleporta Platform105
/ 65
The Rokkit Launcha is effective against vehicles. Grants the Right in me Crosshairs ability.
Armor
Extra Equipment110
/ 20
Gives the Kommando some backup ammo and supplies, increasing his Energy and Health.
Improved CamouflageRequires: Level 2 Teleporta Platform45
/ 45
Removes the energy drain from the Kommando's Infiltration ability.
Boom Time!Requires: Level 2 Teleporta Platform110
/ 25
Drop a big grenade on death. Increases health of the Kommando.
Accessories
Stikkbombz130
/ 20
Grants Stikkbomb ability, an effective anti-infantry grenade.
Booby TrapsRequires: Level 2 Teleporta Platform135
/ 20
Allows the Kommando to place mines which blow up when units come too close.
Kaboom!Requires: Level 2 Teleporta Platform100
/ 30
Trigger a massive explosion right under Kommando's feet, killing nearby foes and sending him flying (and severely damaged).
MekboySupport600HP
Mekboys
are responsible for maintaining the machinery that the Orks use. Excels
at supporting infantry with his abilities or by building turrets and
Waaagh Banners.They also can enhance troops with their technology.
Special Abilities
More DakkaTemporarily increases the ranged firepower of a targeted squad
Kult of SpeedTemporarily increases speed and firing rate of all allied vehicles.
Abilities
TeleportTeleport to target location
Ork TurretSuppresses infantry but has a limited firing arc
Waaagh! BannerBoosts the speed, damage and defense of nearby Ork infantry
RepairRepair allied vehicles
Proximity MinesScatter proximity mines around the targeted position. Mines arm after 5 seconds.
'Ave A TasteGive Energy and Health to a friendly unit.
Electric ShockMake yer armor all sparky! Damages nearby units.
Kustom Force FieldTurn on a sparky shield that absorbs damage by draining Energy.
Force Field OverchargeMake yourself immune to melee attacks, take reduced damage from ranged attacks and knock down nearby units for a short time.
Mega-RumblahMake da earth shake around ya! Knocks down enemy infantry.
Supa Tuff BeamMake friendly unit invulnerable. Ability must be channeled by the Mek and moving the Mek interrupts the ability.
Weapons
Deffgun115
/ 20
Equips the Mek with a Deffgun. Effective against infantry.
Beamy DeffgunRequires: Level 2 Teleporta Platform100
/ 60
Equips the Mekboy with a Beamy Deffgun. Effective against vehicles and large targets.
Armor
Battery Pack85
/ 20
Grants the 'Ave A Taste ability, which allows the Mek to give Energy and Health to friendly units.
Electric Armor170
/ 30
Grants the Electric Shock ability which damages nearby units when activated. Increases health of the Mekboy.
Mega-RumblahRequires: Level 3 Teleporta Platform200
/ 70
Grants the Mega-Rumblah ability, which knocks down enemies around the Mekboy when triggered.
Accessories
Proximity Mines130
/ 30
Grants the ability to throw proximity mines.
Kustom Force FieldRequires: Level 2 Teleporta Platform110
/ 25
Gives the Mek a force field. The force field absorbs damage at the cost of energy and can be Overcharged.
Supa Tuff BeamRequires: Level 3 Teleporta Platform180
/ 65
Grant
the Supa Tuff Beam ability. This ability allows the Mek to target a
unit with its beam making it invincible while beam is activated.